As you might expect given the game’s age, many features that gamers have come to demand from modern games are missing from Return to Castle Wolfenstein. Many of id’s senior staff did oversee the game’s development and were subsequently credited as executive producers, though. Rather, I’m here today to tell you all that I can about a particularly interesting overhaul mod for 2001’s Return to Castle Wolfenstein.įor the uninitiated among our audience such as myself, it’s worth noting that Return to Castle Wolfenstein wasn’t actually developed or published by the aforementioned id Software. Nor am I here to lament the fact that I haven’t played any of these titles despite owning every single one of them on Steam. Beyond that, I wouldn’t truly become a PC gamer until my early teen years.Īt any rate, I’m not here today to attempt to reminisce about what older people tell me were “the good old days” of PC gaming. In my defense, when the original Doom hit store shelves, I wouldn’t exist for another two years. I blame that on two factors, namely pure laziness and my relatively young age. That is to say, I’ve never played the original Doom, its sequel, or any of the early titles in the Wolfenstein franchise. I’ve never played any of the games released throughout the mid-1990s by the venerable development studio known as id Software. Download links have also been provided although it is highly suggested you check out the release post first to make sure everything is set up properly.I have something of a confession to make, dear reader. You may read more about Return To Castle Wolfenstein’s port for the Switch by following the link below to its GBATemp release thread. It is also possible to override the control schemes currently in place with more details on how to do so in the port’s release thread. After obtaining the files you need (listed in the release thread linked below), you simply have to put them in “/switch/iortcwsp/main” together with the port’s NRO and other files required to run it. According to a pretty lengthy release post on its GBATemp thread, capsterx states that porting the game to the Switch was no piece of cake and while the port works, loading times are a tad slow so you may need to be a little patient with it!ĭue to RTCW not being a free game, you have to supply files from the Windows version yourself which can be bought off Steam or GOG for a few bucks. With a quick description of RTCW out of the way, we’ll shift focus to the Switch port, by developer capsterx, based on iortcw which is an open-source game engine for the title. This is because RTCW comes with mummies & other undead enemies that do somewhat differentiate it from other FPS titles! What about the Switch port?īased off the same engine as the Vita’s unofficial port, RTCW on the Switch requires you to supply your own games and has some quirks worth keeping in mind. To spice things up a bit and make the game more appealing at least in 2001, missions take place in a variety of locations including German castles, catacombs, outdoor scenes and more so you’re unlikely to get bored due to bland scenery or enemies for that matter. RTCW has you completing a series of missions in the single player campaign, which can be quite challenging on higher difficulties, that revolve around unravelling the work of the fictional SS Paranormal Division. Later seeing its way onto numerous other platforms including MacOS, Xbox & the PlayStation 2, this title did pretty well both sales and reviews-wise with it getting excellent scores on PC/XBOX with slightly more mediocre ones for the PS2 version. As explained above, Return To Castle Wolfenstein, or RCTW in short, is an FPS title set in World War II initially released in 2001 on Windows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |